Here are some experimental shots taking captured video footage from classic games, and running them through Cinema 4D and its various mograph features to create new, original imagery.
The process involved capturing the game footage, creating individual frames, and then feeding them into a mograph cloner through a shader. The mograph cloner simply duplicated a basic piece of geometry (in this case a cube or pyramid), and the amount of displacement on each cube was driven by the texture associated with the shader. The texture could also be animated to create some interesting results.
Source imagery was taken from screen capture of classic Commodore 64 and Atari 2600 games. These were ideal due to their low resolution and pixel density.