Classic Games – Image Processing

Cinema 4D

Information

Here are some experimental shots taking captured video footage from classic games, and running them through Cinema 4D and its various mograph features to create new, original imagery.

The process involved capturing the game footage, creating individual frames, and then feeding them into a mograph cloner through a shader.  The mograph cloner simply duplicated a basic piece of geometry (in this case a cube or pyramid), and the amount of displacement on each cube was driven by the texture associated with the shader.  The texture could also be animated to create some interesting results.

Source imagery was taken from screen capture of classic Commodore 64 and Atari 2600 games.  These were ideal due to their low resolution and pixel density.

Various aspects were changed to create the variations seen below.  Some use a simple cube for the cloner, others use a pyramid.  Others use Octane for the renderer, while others use the standard Cinema 4D renderer.  Lens effects were also explored to create some of the distortion effects.

The best of the final images were used in a project, creating poster prints inspired by classic retro gaming. The final pieces can be seen here.

Games featured include: Space Invaders (2600), Outlaw (2600), Pitfall (2600), Berzerk (2600), Super Breakout (2600), Indy 500 (2600), Cauldron (C64), Bruce Lee (C64), Ghostbusters (C64), and Frankie Goes to Hollywood (C64).